使用java實(shí)現(xiàn)猜拳小游戲
本文實(shí)例為大家分享了java實(shí)現(xiàn)猜拳小游戲的具體代碼,供大家參考,具體內(nèi)容如下
實(shí)現(xiàn)下圖要求
public class User { private String u_name; private int u_score; public User() { super(); } public User(String name, int score) { super(); this.u_name = name; this.u_score = score; } public String getName() { return u_name; } public void setName(String name) { this.u_name = name; } public int getScore() { return u_score; } public void setScore(int score) { this.u_score = score; } /** * 出拳方法 * @param choice 選擇的數(shù)字代表出拳(1:石頭2:剪刀3:布) * @return str 返回你所選擇的出拳 */ public String chuQuan(int choice){ String str = ''; switch (choice) { case 1: str = '石頭'; break; case 2: str = '剪刀'; break; case 3: str = '布'; break; default: System.out.println('未知錯(cuò)誤'); break; } return str; } }
public class Computer { private String c_name; private int c_score; public String getName() { return c_name; } public void setName(String name) { this.c_name = name; } public int getScore() { return c_score; } public void setScore(int score) { this.c_score = score; } /** * 出拳方法 * @param choice 選擇的數(shù)字代表出拳(1:石頭2:剪刀3:布) * @return str 返回你所選擇的出拳 */ public String chuQuan(int choice){ String str = ''; switch (choice) { case 1: str = '石頭'; break; case 2: str = '剪刀'; break; case 3: str = '布'; break; default: System.out.println('未知錯(cuò)誤'); break; } return str; }}
import java.util.Scanner; public class Game { Scanner input = new Scanner(System.in); private User user; private Computer computer; private int count; private int c_score; private int u_score; //初始化方法 public void init(){ user = new User(); computer = new Computer(); System.out.println('-----------------歡迎進(jìn)入游戲世界------------------'); System.out.println('t **************************'); System.out.println('tt** 猜拳,開(kāi)始 **'); System.out.println('t **************************'); System.out.println(); System.out.println('出拳規(guī)則:1.石頭 2.剪刀 3.布'); System.out.print('請(qǐng)選擇對(duì)方角色:(1:曹操 2:孫權(quán) 3:劉備):'); int key = input.nextInt(); switch (key) { case 1: computer.setName('曹操'); break; case 2: computer.setName('孫權(quán)'); break; case 3: computer.setName('劉備'); break; default: System.out.println('非法輸入...'); break; } System.out.print('請(qǐng)輸入你的姓名:'); user.setName(input.next()); System.out.println(user.getName()+' VS '+computer.getName()); begin(); } //是否開(kāi)始執(zhí)行 循環(huán)執(zhí)行直到輸入n結(jié)束 public void begin(){ System.out.print('要開(kāi)始嗎(y/n):');// boolean falg = true; String str = input.next(); if(str.equals('y')){ while(true){ score(); System.out.print('是否開(kāi)始下一輪:(y/n)'); String str1 = input.next(); count++; if(str1.equals('y')){ }else{// falg = false; break; } } } show(); } //人和機(jī)器出拳并判斷勝負(fù) 此處計(jì)算比賽次數(shù) 雙方得分 public void score(){ System.out.print('請(qǐng)出拳:'); int choice1 = input.nextInt(); String str1 = user.chuQuan(choice1); int choice2 = (int)(Math.random()*3+1); String str2 = computer.chuQuan(choice2); System.out.println('你出拳'+str1); System.out.println(computer.getName()+'出拳'+str2); if(choice1 == choice2){ System.out.println('結(jié)果:平局'); }else if(choice2-choice1==-1||choice2-choice1==2){ System.out.println('結(jié)果:'+computer.getName()+'獲勝...'); c_score++; computer.setScore(c_score); }else if(choice1-choice2==-1||choice1-choice2==2){ System.out.println('結(jié)果:恭喜你,你獲勝...'); u_score++; user.setScore(u_score); } } //顯示比賽結(jié)果并比較得得出最后勝負(fù) public void show(){ System.out.println('--------------------------------'); System.out.println(user.getName()+' VS '+computer.getName()); System.out.println('對(duì)戰(zhàn)次數(shù):'+count+'nn'); System.out.println('姓名t得分'); System.out.println(user.getName()+'t'+user.getScore()); System.out.println(computer.getName()+'t'+computer.getScore()+'n'); if(user.getScore()>computer.getScore()){ System.out.println('結(jié)果:恭喜恭喜'); }else if(user.getScore()<computer.getScore()){ System.out.println('結(jié)果:再接再厲'); }else{ System.out.println('結(jié)果:平局'); } System.out.println('--------------------------------'); } }
測(cè)試類
public class Test { public static void main(String[] args) { // TODO Auto-generated method stub Game game = new Game(); game.init(); } }
這樣猜拳小游戲就實(shí)現(xiàn)了。
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持好吧啦網(wǎng)。
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