java簡單實(shí)現(xiàn)斗地主發(fā)牌功能
本文實(shí)例為大家分享了java簡單實(shí)現(xiàn)斗地主發(fā)牌的具體代碼,供大家參考,具體內(nèi)容如下
問題:參考斗地主的游戲規(guī)則,完成一個發(fā)牌的功能(54張牌,考慮點(diǎn)數(shù),花色;三名玩家,其中地主比其他玩家多3張牌)要求實(shí)現(xiàn)以下功能:
1、洗牌2、發(fā)牌(發(fā)牌按照常規(guī)方式A-B-C-A-B-C-A…,不允許一次性隨機(jī)17張給某個玩家)3、玩家手中牌的展示(要求按點(diǎn)數(shù)實(shí)現(xiàn)排序)
分析運(yùn)用面向?qū)ο蟮某绦蛟O(shè)計思維分為撲克、玩家和游戲三部分,撲克類屬性有花色,點(diǎn)數(shù),次序;玩家類屬性有玩家id,昵稱,是否地主,牌的集合;游戲過程分為洗牌,隨機(jī)產(chǎn)生地主,發(fā)牌,完成牌的排序,玩家手里的牌展示功能
程序?qū)崿F(xiàn)package com.lesson17.homework;/** * @author HUC * *//**撲克類*/public class Poker { /** 撲克花色 */ private String flower; /** 撲克點(diǎn)數(shù) */ private String pointer; /** 撲克順序 */ private int sort; public Poker(String flower, String pointer, int sort) { super(); this.flower = flower; this.pointer = pointer; this.sort = sort; } public String getFlower() { return flower; } public void setFlower(String flower) { this.flower = flower; } public String getPointer() { return pointer; } public void setPointer(String pointer) { this.pointer = pointer; } public int getSort() { return sort; } public void setSort(int sort) { this.sort = sort; } @Override public String toString() { return flower + pointer; }package com.lesson17.homework; public class Player { /** 玩家id */ private int id; /** 玩家昵稱 */ private String name; /** 玩家拿到的牌 */ private ArrayList<Poker> pokers = new ArrayList<>(); /** 玩家是否地主 */ private boolean boss; public Player(int id, String name) { super(); this.id = id; this.name = name; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public ArrayList<Poker> getPokers() { return pokers; } public void setPokers(ArrayList<Poker> pokers) { this.pokers = pokers; } public boolean isBoss() { return boss; } public void setBoss(boolean boss) { this.boss = boss; }package com.lesson17.homework;import java.util.ArrayList;import java.util.Arrays;import java.util.Collections;import java.util.List;import java.util.Random;public class PokerGame { static List<Player> players; static ArrayList<Poker> list = new ArrayList<>(); static String[] flowers = {'方塊','梅花','黑桃','紅心'}; static String[] pointers = {'3','4','5','6','7','8','9','10','J','Q','K','A','2'}; int bossIndex; //地主索引 static{ //初始化撲克 for (int i = 0; i < flowers.length; i++) { for (int j = 0; j < pointers.length; j++) { //生成一張撲克對象 Poker p = new Poker(flowers[i], pointers[j], j); list.add(p); } } //單獨(dú)將大小王加入集合 list.add(new Poker('小', '王', 13)); list.add(new Poker('大', '王', 14)); //初始化玩家 players = Arrays.asList( new Player(1, '劉備'), new Player(2, '關(guān)羽'), new Player(3, '張飛')); } /**洗牌*/ public void washPoker(){ Collections.shuffle(list); } /**隨機(jī)地主*/ public void pushBoss(){ Random r = new Random(); bossIndex = r.nextInt(players.size()); //設(shè)置被隨機(jī)到的玩家為地主 players.get(bossIndex).setBoss(true); } /**依次發(fā)牌*/ public void pushPoker(){ for (int i = 0; i < 51; i+=3) { players.get(0).getPokers().add(list.get(i)); players.get(1).getPokers().add(list.get(i+1)); players.get(2).getPokers().add(list.get(i+2)); } for(int i = 51;i < 54 ;i++){ //將最后剩余的牌(3張)全部給地主 players.get(bossIndex).getPokers().add(list.get(i)); } } /**排序*/ public void sortPoker() { Collections.sort(players.get(0).getPokers(), (a,b)->a.getSort()-b.getSort()); Collections.sort(players.get(1).getPokers(), (a,b)->a.getSort()-b.getSort()); Collections.sort(players.get(2).getPokers(), (a,b)->a.getSort()-b.getSort()); } public void start(){ //隨機(jī)地主 pushBoss(); //洗牌 washPoker(); //發(fā)牌 pushPoker(); //排序 sortPoker(); //展示牌 for(Player p : players){ System.out.println(p.getPokers()); } } public static void main(String[] args) { new PokerGame().start(); }}
結(jié)果
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