python實現簡單的五子棋游戲
本文實例為大家分享了python實現五子棋游戲的具體代碼,供大家參考,具體內容如下
# -*- coding:utf-8 -*-# @Time: 2017/8/29 0029 10:14# @Author: assasin# @Email: assasin0308@sina.com from tkinter import *import math class chessBoard(): def __init__(self): # 創建一個tk對象,窗口 self.window = Tk() # 窗口名稱 self.window.title(’五子棋游戲’) # 窗口大小 self.window.geometry(’660x470’) # 設置窗口不可縮放 self.window.resizable(0,0) # 定義窗口的畫布 self.canvas = Canvas(self.window, bg='#EEE8AC', width=470, height=470) # 畫出畫布內容 self.paint_board() # 定義畫布所在的網格 self.canvas.grid(row=0, column=0) def paint_board(self): # 畫橫線 for row in range(0, 15): if row == 0 or row == 14:self.canvas.create_line(25, 25 + row * 30, 25 + 14 * 30, 25 + row * 30, width=2) else: self.canvas.create_line(25, 25 + row * 30, 25 + 14 * 30, 25 + row * 30, width=1) # 畫豎線 for column in range(0, 15): if column == 0 or column == 14:self.canvas.create_line(25 + column * 30, 25, 25 + column * 30, 25 + 14 * 30, width=2) else: self.canvas.create_line(25 + column * 30, 25, 25 + column * 30, 25 + 14 * 30, width=1) # 畫圓 self.canvas.create_oval(112, 112, 118, 118, fill='black') self.canvas.create_oval(352, 112, 358, 118, fill='black') self.canvas.create_oval(112, 352, 118, 358, fill='black') self.canvas.create_oval(232, 232, 238, 238, fill='black') self.canvas.create_oval(352, 352, 358, 358, fill='black') #定義五子棋游戲類#0為黑子 , 1為白子 , 2為空位class Gobang() : #初始化 def __init__(self) : self.board = chessBoard() self.game_print = StringVar() self.game_print.set('') # 16*16的二維列表,保證不會out of index self.db = [([2] * 16) for i in range(16)] # 悔棋用的順序列表 self.order = [] # 棋子顏色 self.color_count = 0 self.color = ’black’ # 清空與贏的初始化,已贏為1,已清空為1 self.flag_win = 1 self.flag_empty = 1 self.options() # 黑白互換 def change_color(self): self.color_count = (self.color_count + 1) % 2 if self.color_count == 0: self.color = 'black' elif self.color_count == 1: self.color = 'white' # 落子 def chess_moving(self,event): # 不點擊“開始”與“清空”無法再次開始落子 if self.flag_win == 1 or self.flag_empty == 0: return # 坐標轉化為下標 x, y = event.x - 25, event.y - 25 x = round(x / 30) y = round(y / 30) # 點擊位置沒用落子,且沒有在棋盤線外,可以落子 while self.db[y][x] == 2 and self.limit_boarder(y, x): self.db[y][x] = self.color_count self.order.append(x + 15 * y) self.board.canvas.create_oval(25 + 30 * x - 12, 25 + 30 * y - 12, 25 + 30 * x + 12, 25 + 30 * y + 12,fill=self.color, tags='chessman') if self.game_win(y, x, self.color_count): print(self.color, '獲勝') self.game_print.set(self.color + '獲勝') else: self.change_color() self.game_print.set('請' + self.color + '落子') # 保證棋子落在棋盤上 def limit_boarder(self, y, x): if x < 0 or x > 14 or y < 0 or y > 14: return False else: return True # 計算連子的數目,并返回最大連子數目 def chessman_count(self, y, x, color_count): count1, count2, count3, count4 = 1, 1, 1, 1 # 橫計算 for i in range(-1, -5, -1): if self.db[y][x + i] == color_count:count1 += 1 else:break for i in range(1, 5, 1): if self.db[y][x + i] == color_count:count1 += 1 else:break # 豎計算 for i in range(-1, -5, -1): if self.db[y + i][x] == color_count:count2 += 1 else:break for i in range(1, 5, 1): if self.db[y + i][x] == color_count:count2 += 1 else:break # /計算 for i in range(-1, -5, -1): if self.db[y + i][x + i] == color_count:count3 += 1 else:break for i in range(1, 5, 1): if self.db[y + i][x + i] == color_count:count3 += 1 else:break # 計算 for i in range(-1, -5, -1): if self.db[y + i][x - i] == color_count:count4 += 1 else:break for i in range(1, 5, 1): if self.db[y + i][x - i] == color_count:count4 += 1 else:break return max(count1, count2, count3, count4) # 判斷輸贏 def game_win(self , y , x , color_count ): if self.chessman_count(y, x, color_count) >= 5: self.flag_win = 1 self.flag_empty = 0 return True else: return False #悔棋,清空棋盤,再畫剩下的n-1個棋子 def withdraw(self): if len(self.order) == 0 or self.flag_win == 1: return self.board.canvas.delete('chessman') z = self.order.pop() x = z % 15 y = z // 15 self.db[y][x] = 2 self.color_count = 1 for i in self.order: ix = i % 15 iy = i // 15 self.change_color() self.board.canvas.create_oval(25 + 30 * ix - 12, 25 + 30 * iy - 12, 25 + 30 * ix + 12, 25 + 30 * iy + 12, fill=self.color, tags='chessman') self.change_color() self.game_print.set('請' + self.color + '落子') # 清空 def empty_all(self) : self.board.canvas.delete('chessman') # 還原初始化 self.db = [([2] * 16) for i in range(16)] self.order = [] self.color_count = 0 self.color = ’black’ self.flag_win = 1 self.flag_empty = 1 self.game_print.set('') #將self.flag_win置0才能在棋盤上落子 def game_start(self): # 沒有清空棋子不能置0開始 if self.flag_empty == 0: return self.flag_win = 0 self.game_print.set('請' + self.color + '落子') def options(self): self.board.canvas.bind('<Button-1>', self.chess_moving) Label(self.board.window, textvariable=self.game_print, font=('Arial', 20)).place(relx=0, rely=0, x=495, y=200) Button(self.board.window, text='開始游戲', command=self.game_start, width=13, font=('Verdana', 12)).place(relx=0,rely=0,x=495,y=15) Button(self.board.window, text='我要悔棋', command=self.withdraw, width=13, font=('Verdana', 12)).place(relx=0,rely=0,x=495, y=60) Button(self.board.window, text='清空棋局', command=self.empty_all, width=13, font=('Verdana', 12)).place(relx=0,rely=0,x=495,y=105) Button(self.board.window, text='結束游戲', command=self.board.window.destroy, width=13, font=('Verdana', 12)).place(relx=0, rely=0, x=495, y=420) self.board.window.mainloop() if __name__ == ’__main__’: chess_game = Gobang()
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