javascript - [js]為什么畫布里不出現(xiàn)圖片呢?在線等
問題描述
<body> <p id='main'></p></p><script type='text/javascript'>function GED(ele) {return document.getElementById(ele);}function load_source(url, w, h) { this.canvas = document.createElement(’canvas’); this.canvas.width = w; this.canvas.height = h; this.ctx = this.canvas.getContext(’2d’); this.img = new Image(); this.img.src = url; this.img.onload = function () {this.ctx.drawImage(this.img, 0, 0); }.bind(this); return this.canvas;}source = new load_source(’http://htmljs.b0.upaiyun.com/uploads/1382542991440-2angles.png’, 300, 100);canvas = document.createElement(’canvas’)canvas.id = ’ff’canvas.width = 300;canvas.height = 100;GED(’main’).appendChild(canvas);ctxs = GED(’ff’).getContext(’2d’); ctxs.drawImage(source, 110, 110);</script>
問題解答
回答1:<!DOCTYPE html><html lang='en'><head> <meta charset='UTF-8'> <title></title></head><body> <p id='main'></p><script type='text/javascript'>function GED(ele){return document.getElementById(ele);}function load_source(url,w,h){ this.canvas = document.createElement(’canvas’); this.canvas.width = w; this.canvas.height = h; this.ctx = this.canvas.getContext(’2d’); this.img = new Image(); this.img.src = url; this.img.onload = function () {this.ctx.drawImage(this.img,0,0);window.ctxs.drawImage(source,110,110); }.bind(this); return this.canvas;}source = new load_source(’http://htmljs.b0.upaiyun.com/uploads/1382542991440-2angles.png’,300,100);GED(’main’).appendChild(source);canvas = document.createElement(’canvas’)canvas.id=’ff’canvas.width = 300;canvas.height = 100;GED(’main’).appendChild(canvas);ctxs= GED(’ff’).getContext(’2d’); </script></body></html>
上面這段代碼是正常的,因?yàn)槟愕膱D片在load_source的時(shí)候,是通過img.onload異步畫到load_source里面的canvas上的,然而,在那個(gè)時(shí)間之前,img上是沒有圖像的,所以load_source里面的canvas也是沒圖像的。
但是,在那個(gè)時(shí)間之前,DOM里的canvas已經(jīng)就緒,而且執(zhí)行了ctxs.drawImage(source,110,110)。由于此時(shí)的load_source里的canvas還是空的(里面的圖還沒加載完畢,里面的畫布也就沒有內(nèi)容),所以source也就是空的,所以ctx.drawImage(source,110,110)畫上去的東西也是空的。
回答2:試一哈下面這段代碼,感覺是在做課程設(shè)計(jì)的樣子
<!DOCTYPE html><html><head></head><body><p id='main'> <canvas style='border: 1px solid red;'> </canvas></p><script type='text/javascript'> var canvas = document.getElementById('myCanvas'); if(canvas.getContext){ //獲取對(duì)應(yīng)的CanvasRenderingContext2D對(duì)象(畫筆)var ctx = canvas.getContext('2d');//創(chuàng)建新的圖片對(duì)象var img = new Image();//指定圖片的URLimg.src = 'http://htmljs.b0.upaiyun.com/uploads/1382542991440-2angles.png';//瀏覽器加載圖片完畢后再繪制圖片img.onload = function(){ //以Canvas畫布上的坐標(biāo)(10,10)為起始點(diǎn),繪制圖像 ctx.drawImage(img, 10, 10); }; }</script></html>
相關(guān)文章:
1. docker容器呢SSH為什么連不通呢?2. 關(guān)docker hub上有些鏡像的tag被標(biāo)記““This image has vulnerabilities””3. docker網(wǎng)絡(luò)端口映射,沒有方便點(diǎn)的操作方法么?4. nignx - docker內(nèi)nginx 80端口被占用5. debian - docker依賴的aufs-tools源碼哪里可以找到啊?6. 前端 - ng-view不能加載進(jìn)模板7. android clickablespan獲取選中內(nèi)容8. angular.js - angular內(nèi)容過長展開收起效果9. python - from ..xxxx import xxxx到底是什么意思呢?10. angular.js - ng-grid 和tabset一起用時(shí),grid width默認(rèn)特別小
